HUNCH
CRÈME
About The Project
At Wildpony, we created this spot for Hunch.
The main focus was on liquid simulation, pushing the boundaries of control, realism, and creativity. I was in charge of the 3D work and once again played a key role in art direction. Some elements, such as parts of the site structure and the product model, were provided by others.
Poject Render
Next I will show renders of the sequences that I have made in GCI. I have made the render with RedShift.
Animation
In this work, I performed the disintegration of the title using Houdini, incorporating smoke and particles.




SANTO
NETFLIX






